unlinkTo

Remove the link between self and the actor using sendTo.

@safe
void
unlinkTo
(
AddressT0
AddressT1
)
(
AddressT0 self
,
AddressT1 sendTo
)
if (
(
isActor!AddressT0 ||
isAddress!AddressT0
)
&&
(
isActor!AddressT1 ||
isAddress!AddressT1
)
)

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