send

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void send(AddressT sendTo, Args args)
    @trusted
    void
    send
    (
    AddressT
    Args...
    )
    (
    AddressT sendTo
    ,
    auto ref Args args
    )
    if (
    isDynamicAddress!AddressT ||
    is(AddressT == Actor*)
    )
  2. RequestSendThen send(RequestSend r, Args args)
  3. void send(T sendTo, Args args)
  4. auto send(TR tr, Args args)

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